Tick timing
How long each setup's block entity takes to tick, measured by the tick-timing game tests: the
whole of the level's call into its ticker, as Spark or Observable would show it. Each scenario
warms up, then records every tick; the median is the figure to watch, since a stray GC pause
moves only the tail. A test fails if its median goes over its budget. Laser networks have no
block entity doing the work: theirs is the level's laser manager, all its networks together.
Regenerated by ./gradlew runGameTestServer; the numbers are from the machine that last ran
it, so compare rows with each other rather than with another machine's.
Measured 2026-10-12 on Linux amd64, 20 cores, Java 25.0.4.1; 2,000 ticks of warm-up, then 1,000 recorded.
Laser networks
| Setup |
Median µs/t |
p90 µs/t |
Budget µs/t |
State |
An Area Prism over 81 unripe crops, filtered to fully grown: looking, with nothing to cut
laser.area_farm_waiting |
5.6 |
9.6 |
40 |
81 crops |
An Area Prism quarrying an 8x8 floor of stone with Harvest, Amplify, Speed and Pickup, put back as fast as it's cut
laser.area_quarry |
15.0 |
29.4 |
60 |
664 blocks cut |
Four Emitter IIs into four prisms sharing 16 blocks that always take power, plus a line of 12 mirrors
laser.grid_busy |
15.8 |
20.8 |
60 |
580,549 FE/t delivered |
As busy, with every block full: nothing asks for power
laser.grid_idle |
7.7 |
14.5 |
40 |
17 full blocks |
Quantimium Reactor
| Setup |
Median µs/t |
p90 µs/t |
Budget µs/t |
State |
Three rings, five workstations and a base's worth of stock; nothing changing
reactor.idle |
0.4 |
0.6 |
20 |
true active, 1247 counted, mass 68608 |
As idle, with a stack of cobblestone arriving every tick and a recount every second
reactor.streaming |
0.4 |
44.5 |
40 |
true active, 1247 counted, mass 260672 |
Quantum Simulator
| Setup |
Median µs/t |
p90 µs/t |
Budget µs/t |
State |
A furnace at 8x smelting raw iron, fed and emptied every tick
simulator.furnace_8x |
3.8 |
6.9 |
20 |
Working |
A simulator with nothing engaged
simulator.idle |
0.7 |
2.7 |
10 |
Offline |
Zeno Field Controller
| Setup |
Median µs/t |
p90 µs/t |
Budget µs/t |
State |
Accelerating 16x, radius 4, over a grown 9x9 wheat farm and three sugar cane
zeno.alone_farm |
2.1 |
3.5 |
20 |
Accelerating |
Accelerating 16x, radius 1
zeno.alone_r1 |
1.2 |
2.2 |
10 |
Accelerating |
Accelerating 16x, radius 8
zeno.alone_r8 |
1.9 |
2.5 |
20 |
Accelerating |
Accelerating 16x, radius 4, over a grown 9x9 wheat farm and three sugar cane, in a simulator at 8x in another at 8x
zeno.nested_64x_farm |
8.6 |
14.8 |
60 |
Working |
Accelerating 16x, radius 1, in a simulator at 8x in another at 8x
zeno.nested_64x_r1 |
4.9 |
8.2 |
30 |
Working |
Accelerating 16x, radius 8, in a simulator at 8x in another at 8x
zeno.nested_64x_r8 |
7.8 |
11.5 |
200 |
Working |
Accelerating 16x, radius 1, in a simulator at 8x
zeno.simulated_8x |
2.7 |
4.2 |
30 |
Working |