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Tick timing

How long each setup's block entity takes to tick, measured by the tick-timing game tests: the whole of the level's call into its ticker, as Spark or Observable would show it. Each scenario warms up, then records every tick; the median is the figure to watch, since a stray GC pause moves only the tail. A test fails if its median goes over its budget. Laser networks have no block entity doing the work: theirs is the level's laser manager, all its networks together.

Regenerated by ./gradlew runGameTestServer; the numbers are from the machine that last ran it, so compare rows with each other rather than with another machine's.

Measured 2026-10-12 on Linux amd64, 20 cores, Java 25.0.4.1; 2,000 ticks of warm-up, then 1,000 recorded.

Laser networks

Setup Median µs/t p90 µs/t Budget µs/t State
An Area Prism over 81 unripe crops, filtered to fully grown: looking, with nothing to cut
laser.area_farm_waiting
5.6 9.6 40 81 crops
An Area Prism quarrying an 8x8 floor of stone with Harvest, Amplify, Speed and Pickup, put back as fast as it's cut
laser.area_quarry
15.0 29.4 60 664 blocks cut
Four Emitter IIs into four prisms sharing 16 blocks that always take power, plus a line of 12 mirrors
laser.grid_busy
15.8 20.8 60 580,549 FE/t delivered
As busy, with every block full: nothing asks for power
laser.grid_idle
7.7 14.5 40 17 full blocks

Quantimium Reactor

Setup Median µs/t p90 µs/t Budget µs/t State
Three rings, five workstations and a base's worth of stock; nothing changing
reactor.idle
0.4 0.6 20 true active, 1247 counted, mass 68608
As idle, with a stack of cobblestone arriving every tick and a recount every second
reactor.streaming
0.4 44.5 40 true active, 1247 counted, mass 260672

Quantum Simulator

Setup Median µs/t p90 µs/t Budget µs/t State
A furnace at 8x smelting raw iron, fed and emptied every tick
simulator.furnace_8x
3.8 6.9 20 Working
A simulator with nothing engaged
simulator.idle
0.7 2.7 10 Offline

Zeno Field Controller

Setup Median µs/t p90 µs/t Budget µs/t State
Accelerating 16x, radius 4, over a grown 9x9 wheat farm and three sugar cane
zeno.alone_farm
2.1 3.5 20 Accelerating
Accelerating 16x, radius 1
zeno.alone_r1
1.2 2.2 10 Accelerating
Accelerating 16x, radius 8
zeno.alone_r8
1.9 2.5 20 Accelerating
Accelerating 16x, radius 4, over a grown 9x9 wheat farm and three sugar cane, in a simulator at 8x in another at 8x
zeno.nested_64x_farm
8.6 14.8 60 Working
Accelerating 16x, radius 1, in a simulator at 8x in another at 8x
zeno.nested_64x_r1
4.9 8.2 30 Working
Accelerating 16x, radius 8, in a simulator at 8x in another at 8x
zeno.nested_64x_r8
7.8 11.5 200 Working
Accelerating 16x, radius 1, in a simulator at 8x
zeno.simulated_8x
2.7 4.2 30 Working