Blocks
Every block in Quantimium, generated from the mod's own files.
Low-tier machines
Mid-tier machines
Multiblocks and high tier
World and anomaly
Internal
Other
Anomaly SiphonKeeps anomaly at or below a ceiling you choose, across a wider area, and yields Anomaly Fragments.
Area PrismSpreads the actions of light reaching it over an area, set with the Laser Linker.
Array PylonOne of the four pylons at the corners of an Unfolding Array.
Basic Anomaly SiphonThe first way to hold anomaly down around a small workshop
Catalyst BayA window in the Reactor's floor holding up to four machines for it to make things with.
Cavity MirrorTwo facing each other across a clear gap hold light: a laser network's battery, which leaks a little.
Creative Energy CellCreative only
Creative Energy VoidCreative only
Entangled DockCharges an item you carry, wherever you are, from power fed into the dock.
Field MonitorWatches the chunks around it on a map and sounds an alarm when the field gets dangerous.
Field RegulatorA Flux Maintainer and an Anomaly Siphon in one block, for less power.
Flash EmitterThe first laser emitter
Flux MaintainerKeeps the flux around it at or above a floor you choose.
Fold CoreThe heart of a Fold Chamber, which folds a whole multiblock into a single item.
Fold PylonThe corners of a Fold Chamber's frame.
Fold RailThe edges of a Fold Chamber's frame.
Horizon CoreThe heart of the Quantimium Reactor, where its Singularity is seated.
Laser IsolatorLets power through, and nothing a beam did: actions and items stop at it.
Laser Emitter ISends power as light, only as much as the blocks its beams reach ask for
Laser Emitter IIA stronger laser emitter, with more power and a longer reach.
Laser Emitter IIIThe strongest laser emitter.
Laser MirrorA silver plate on a stand: turns light through a right angle, both ways, or sends it straight back.
Laser PortLight passes through it; it catches what a Pickup lens brings back up the beam, sends what it holds down it, o
Laser PrismSends the light that reaches it to each block it's linked to, in a straight line at any angle: splits and join
Laser RelayA focus on a base with emitters on its other sides: light reaching it leaves by each, each with its own lens a
Laser SplitterA half-silvered mirror: splits a beam in two, or joins two into one.
Lens MountA holder for four lenses: light goes straight through it, through each in turn.
Lit Reactor PlinthReactor Plinth with its circuits always lit, for building with
Logistics ControllerLogistics: a relay whose light makes one network of everything it reaches; lenses past it put into and take fr
Logistics LecternLogistics: the Logistics Terminal on a stand, its screen over a focus.
Logistics MaterialiserLogistics: offers a whole network to any mod's pipes and storage buses.
Logistics ReceptacleLogistics: puts the inventory it's on into a controller's network, as storage, a provider or a requester.
Logistics TerminalLogistics: shows everything a network holds, to take or put away.
MaterialiserMakes Unrealised Matter into the ore you choose, at a price in Traces, flux and power
ME Superposition CrafterOffers every recipe of its catalyst to an AE2 network as ready-made patterns.
PhotodetectorLight passes through it, and it gives a redstone signal for how much.
Pod Charge ModuleA pod module that charges the items you carry.
Pod CradleThe base a Superposition Pod stands on.
Pod Hardening ModuleA pod module that makes you tougher.
Pod Logistics ModuleA pod module that opens a logistics network's terminal from anywhere.
Pod PlatingFills an edge of a pod's cradle that has no module.
Pod Recovery ModuleA pod module that brings stranded doubles home.
Pod Regeneration ModuleA pod module that slowly heals you.
Pod Relay ModuleA pod module that links pods into a network, to send doubles between them.
Pod Rescue ModuleA pod module that catches you at death and wakes you in a double.
Pod Stash ModuleA pod module that gives you a stash you can open anywhere.
Pod Ward ModuleA pod module that keeps hostile mobs away from the double inside, which would otherwise knock it out.
Quantum Observation ChamberThe powered Observation Chamber
Reactor Energy PortTakes power into the Reactor.
Reactor Input PortTakes items into the Reactor from pipes and hoppers.
Reactor Logistics PortA Reactor port that makes the Reactor storage on a logistics network, and takes power from light.
Reactor Materialiser PortShows pipes and storage buses everything the Reactor holds or could make, and makes what they take.
ME Superposition PortJoins the Reactor to an ME network: what it holds as storage, its recipes as patterns, and the network's items
Reactor Output PortWhere the Reactor delivers what you take from it.
Reactor PlinthThe disc the Reactor stands on
Rift LensThe stone ring laser light goes through into the mirror, holding a small tear open while it does.
Ring EmitterStands on the Reactor's plinth in facing pairs
Solar EmitterSends sunlight out as light, 20 FE/t in full sun; passes on any light that reaches it, up to 160 FE/t in all.
Superposition PodHolds one of your body doubles
Unfolding ArrayFolds a copy of you into a Sophon, while you stand on its pad.
Zeno Field ControllerHolds the random ticks around it still, or runs them up to 16 times faster: crops, saplings, anything that gro