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Getting started

The first hour of Quantimium, from the first strange ore to your first crafter.

1. Unrealised Ore

Some ore in the world is not quite real. Unrealised Ore looks like ordinary stone or deepslate ore until you mine it, and it drops Unrealised Matter: loot that has not yet decided what it is. Fortune gives more; Silk Touch keeps the ore itself, which machines take as Matter too.

With GuideME installed, a Book and one Unrealised Matter make the Quantimium Field Guide: this wiki, in the game.

2. Observing it

An Observation Chamber collapses Unrealised Matter into ordinary items. Now and then it leaves behind Quantimium Trace, the residue of measurement and the mod's first real material. Later, mites killed in the mirror leave Traces too.

3. The first machines

4. Power and the field

From here machines run on FE. Every craft adds flux to the chunks around it, and anomaly follows. The Quantum Exciter raises flux when you need a higher band. The Basic Anomaly Siphon keeps anomaly down round a small workshop and turns what it pulls into Anomaly Fragmentss. The Flux Suppressor holds flux down where you want none: a firebreak round a hot base, or near a rift.

5. What comes next

The Quantum Crafter and Quantum Simulator take over your crafting. Anomalite crystals start growing on your machines once anomaly runs Medium (a few; more at High), and they are both a hazard and a resource. Then come the Quantum Foundry, the mirror, rifts, and the Veiled. At the end of it all stands the Quantimium Reactor.